Obstacle avoidance of physical, stereoscopic, and pictorial objects

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Abstract

Simulated environments, e.g., virtual or augmented reality environments, are becoming increasingly popular for the investigation and training of motor actions. Yet, so far it remains unclear if results of research and training in those environments transfer in the expected way to natural environments. Here, we investigated the types of visual cues that are required to ensure naturalistic hand movements in simulated environments. We compared obstacle avoidance of physical objects with obstacle avoidance of closely matched 2D and 3D images of the physical objects. Participants were asked to reach towards a target position without colliding with obstacles of varying height that were placed in the movement path. Using a pre-test post-test design, we tested obstacle avoidance for 2D and 3D images of obstacles both before and after exposure to the physical obstacles. Consistent with previous findings, we found that participants initially underestimated the magnitude differences between the obstacles, but after exposure to the physical obstacles avoidance performance for the 3D images became similar to performance for the physical obstacles. No such change was found for 2D images. Our findings highlight the importance of disparity cues for naturalistic motor actions in personal space. Furthermore, they suggest that the observed change in obstacle avoidance for 3D images resulted from a calibration of the disparity cues in the 3D images using an accurate estimate of the egocentric distance to the obstacles gained from the interaction with the physical obstacles.
Original languageEnglish
Article number45
Number of pages17
JournalVirtual Reality
Volume29
Issue number1
Early online date1 Mar 2025
DOIs
Publication statusPublished - Mar 2025

Bibliographical note

Open Access via the Springer Nature agreement

For the purpose of open access, the authors have applied a Creative Commons Attribution (CC BY) licence to any Author Accepted Manuscript version arising from this submission.

Acknowledgements
We thank Federico De Filippi for help with data collection.

Data Availability Statement

All data and statistical analyses presented here are available from the OSF with this link: https://osf.io/6tf9r/?view only=f2d7a2cd6ccd4cdea9bb22cf4fd08b28.

Funding

This research was supported by ESRC grant ES/V005170/1 to CH.

FundersFunder number
Economic and Social Research Council ES/V005170/1

    Keywords

    • hand movements
    • perception and action
    • height perception
    • distance perception
    • binocular disparities
    • VR

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