A knowledge-based approach to multiplayer games in peer-to-peer networks

Michael S. Gibson* (Corresponding Author), Wamberto W. Vasconcelos

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)


Multiplayer computer games frequently rely on centralised (client–server) solutions, with limited scalability and a single point of failure. Replicating servers and performing load-balancing mitigate some issues, but create other problems like synchronising information among servers and controlling network traffic. In this paper, we present a fully distributed peer-to-peer approach to multiplayer computer games. Our approach uses explicit knowledge about the game to support a peer-to-peer mechanism for requesting and providing information to participants. Although we use games to explore our approach, the ideas can be adapted to many other knowledge-intensive activities such as decision-making and reasoning.

Original languageEnglish
Pages (from-to)1091-1121
Number of pages31
JournalKnowledge and Information Systems
Issue number2
Early online date12 Dec 2018
Publication statusPublished - Nov 2019


  • Computer games
  • Knowledge base
  • Peer-to-peer
  • Software agents


Dive into the research topics of 'A knowledge-based approach to multiplayer games in peer-to-peer networks'. Together they form a unique fingerprint.

Cite this