Active Learning for Bayesian 3D Hand Pose Estimation

Razvan Caramalau, Binod Bhattarai, Tae-Kyun Kim

Research output: Chapter in Book/Report/Conference proceedingPublished conference contribution

Abstract

We propose a Bayesian approximation to a deep learning architecture for 3D hand pose estimation. Through this framework, we explore and analyse the two types of uncertainties that are influenced either by data or by the learning capability. Furthermore, we draw comparisons against the standard estimator over three popular benchmarks. The first contribution lies in outperforming the baseline while in the second part we address the active learning application. We also show that with a newly proposed acquisition function, our Bayesian 3D hand pose estimator obtains lowest errors with the least amount of data. The underlying code is publicly available at: https://github.com/razvancaramalau/al_bhpe.
Original languageEnglish
Title of host publication2021 IEEE Winter Conference on Applications of Computer Vision (WACV)
Subtitle of host publication03-08 January 2021
PublisherIEEE Explore
Pages3418-3427
Number of pages10
ISBN (Electronic)978-1-6654-0477-8
ISBN (Print)978-1-6654-4640-2
DOIs
Publication statusPublished - 14 Jan 2021

Publication series

NameIEEE Workshop on Applications of Computer Vision
PublisherIEEE
ISSN (Print)2472-6737
ISSN (Electronic)2642-9381

Bibliographical note

This work is partially supported by Huawei Technologies Co. and by EPSRC Programme Grant FACER2VM (EP/N007743/1). We also like to thank Anil Armagan for his insights and discussions.

The underlying code is publicly available at: https://github.com/razvancaramalau/al_bhpe.

Fingerprint

Dive into the research topics of 'Active Learning for Bayesian 3D Hand Pose Estimation'. Together they form a unique fingerprint.

Cite this