Abstract
This paper describes a case study of how Agent Oriented Agile Based (AOAB) development methodology was implemented in mobile computing module to create game as a part of the module assessment requirements. Games can be used in higher education in many ways to increase students participation, enable variation in how lectures are taught and to increase students interest when they create their own game. We provide a new game development methodology and integrated with mobile computing module. The experience described in this paper is based on the feedback from the module staff member, students feedback, final student report and finally module evaluation report by students. The evaluation shows that the students who used AOAB methodology provide a better result rather than groups who used Agile game development methodology in game creation. Finally, we describe the benefit of using game in higher education and how we could enhance students progress in their study.
Original language | English |
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Title of host publication | 2015 International Conference on Open Source Software Computing, OSSCOM 2015 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Number of pages | 6 |
ISBN (Electronic) | 9781467374651 |
DOIs | |
Publication status | Published - 11 Jan 2016 |
Externally published | Yes |
Event | International Conference on Open Source Software Computing, OSSCOM 2015 - Amman, Jordan Duration: 10 Sept 2015 → 13 Sept 2015 |
Publication series
Name | 2015 International Conference on Open Source Software Computing, OSSCOM 2015 |
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Conference
Conference | International Conference on Open Source Software Computing, OSSCOM 2015 |
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Country/Territory | Jordan |
City | Amman |
Period | 10/09/15 → 13/09/15 |
Bibliographical note
Publisher Copyright:© 2015 IEEE.
Keywords
- Adaptive development model
- Agent Oriented Agile Based (AOAB)
- Agile methodology
- Game development methodology
- Multi Agent Software Engineering (MaSE)
- Predictive development model