Abstract
Digital outcrop data has become more common over the past decade, though development of geoscientific software for this data has lagged behind the introduction of new data collection approaches (lidar, structure from motion and X-Ray CT among others). Modern graphics cards provide many features designed primarily for the games industry which can be applied with good effect to the visualisation of geoscientific data. Shaders are programs which allow modifications and adaptations of the graphics visualisation pipeline, and these shader programs are utilised to speed up and improve visualisation of geological data at a variety of scales. These different scales of data are visualised in a single software environment, which will facilitate the next generation of high resolution geological outcrop modelling.
Original language | English |
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Title of host publication | 77th EAGE Conference and Exhibition 2015: Earth Science for Energy and Environment |
Publisher | European Association of Geoscientists and Engineers, EAGE |
Pages | 1-5 |
Number of pages | 5 |
DOIs | |
Publication status | Published - Jun 2015 |
Event | 77th EAGE Conference and Exhibition 2015: Earth Science for Energy and Environment: Earth Science for Energy and Environment - Spain, Madrid, Spain Duration: 1 Jun 2015 → 4 Jun 2015 |
Conference
Conference | 77th EAGE Conference and Exhibition 2015: Earth Science for Energy and Environment |
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Country/Territory | Spain |
City | Madrid |
Period | 1/06/15 → 4/06/15 |