High Performance Visualisation of Multiscale Geological Outcrop Data in Single Software Environment

David Hodgetts*, Thomas Seers, William Head, Brian Burnham

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingPublished conference contribution

7 Citations (Scopus)

Abstract

Digital outcrop data has become more common over the past decade, though development of geoscientific software for this data has lagged behind the introduction of new data collection approaches (lidar, structure from motion and X-Ray CT among others). Modern graphics cards provide many features designed primarily for the games industry which can be applied with good effect to the visualisation of geoscientific data. Shaders are programs which allow modifications and adaptations of the graphics visualisation pipeline, and these shader programs are utilised to speed up and improve visualisation of geological data at a variety of scales. These different scales of data are visualised in a single software environment, which will facilitate the next generation of high resolution geological outcrop modelling.
Original languageEnglish
Title of host publication77th EAGE Conference and Exhibition 2015: Earth Science for Energy and Environment
PublisherEuropean Association of Geoscientists and Engineers, EAGE
Pages1-5
Number of pages5
DOIs
Publication statusPublished - Jun 2015
Event77th EAGE Conference and Exhibition 2015: Earth Science for Energy and Environment: Earth Science for Energy and Environment - Spain, Madrid, Spain
Duration: 1 Jun 20154 Jun 2015

Conference

Conference77th EAGE Conference and Exhibition 2015: Earth Science for Energy and Environment
Country/TerritorySpain
CityMadrid
Period1/06/154/06/15

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