Abstract
This article investigates the emergence and development of the innovation platform in a nascent industry, through a dynamic capabilities perspective. Based on an inductive study of the U.K.’s tele-rehabilitation through gaming (TRTG) industry, we identify four capabilities that are important for successful platform development: innovation leverage, market exploration, quality control, and appropriation. A holistic framework is developed to explain how these capabilities can facilitate platform development by enabling appropriate business models and activities. We then discuss how a firm could define and redefine its firm boundary in order to deploy the four capabilities for platform development.
Original language | English |
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Pages (from-to) | 2037-2073 |
Number of pages | 37 |
Journal | Journal of Management |
Volume | 47 |
Issue number | 8 |
Early online date | 10 Jun 2020 |
DOIs | |
Publication status | Published - 1 Nov 2021 |
Bibliographical note
Acknowledgements: This work was supported by the UK Technology Strategy Board (TSB) with ESRC and NIHR under the Assisted Living Innovation Platform Programme, reference number TP 2377-25137. We are grateful to our editor and the anonymous reviewers for their constructive comments. All omissions and errors remain our own.Keywords
- innovation platform
- dynamic capabilities
- nascent industry
- TRANSACTION COSTS
- MARKETS
- DYNAMIC CAPABILITIES
- NETWORKS
- DIGITAL INNOVATION
- ENTREPRENEURSHIP
- EVOLUTION
- BOUNDARY RESOURCES
- COMPETITION
- FIRM