Towards Agent-based Agile approach for Game Development Methodology

Rula Al-Azawi*, Aladdin Ayesh, Mohaned Al-Obaidy

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingPublished conference contribution

14 Citations (Scopus)

Abstract

Game development is very complex and the success of the game is based on the game development methods. The purpose of this paper is to investigate on the existing game development methods and provide an upcoming game development method that is based on predictive and adaptive development models. A critical analysis to Agile method which are mostly used in modern game development methods is presented. We identified the weakness of Agile game development and solve it by creating a cooperation with Agent Oriented Software Engineering (AOSE) to introduce a new hybrid methodology named as Agent Agile Game Development Methodology (AAGDM) that combines both predictive and adaptive models.

Original languageEnglish
Title of host publication2014 World Congress on Computer Applications and Information Systems, WCCAIS 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479933518
DOIs
Publication statusPublished - 3 Oct 2014
Externally publishedYes
Event2014 World Congress on Computer Applications and Information Systems, WCCAIS 2014 - Hammamet, Tunisia
Duration: 17 Jan 201419 Jan 2014

Conference

Conference2014 World Congress on Computer Applications and Information Systems, WCCAIS 2014
Country/TerritoryTunisia
CityHammamet
Period17/01/1419/01/14

Bibliographical note

Publisher Copyright:
© 2014 IEEE.

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